Actions are anything the user can do to a GUI control, such as click, select, fill with text, etc. You can override the behavior of an action, without creating or altering a Recording Library, using SeSOverrideAction(). Overriding an action affects Playback, but not Recording.


SeSOverrideAction() is used to override an action handler or add a new DoAction handler:

 * Overrides Behavior.
 * this may be used if some behavior should be tweaked. Default action handler
 * is passed to the callback as the first parameter.
 * @param objectType Either object_type of the rule or regexp pattern for object_type.
 * @param actionName action name. For example "DoClick".
 * @param callback new action handler for specified action.
 * @returns 'true' if object_type is found and replacement is successfull, 'false' otherwise.
function SeSOverrideAction(/**string*/ objectType, /**string*/ actionName, callback)

In most cases SeSOverrideAction() should be called from within TestInit().

Calling Base Actions

The function you are overriding is called the base action. It is passed to the overriding action as first defaultActionHandler parameter. You can call the base action like this:

function MyHTMLObjectDoClick(defaultActionHandler, x, y, forceEvent)
    Tester.Message("Click on " + this.object_name);
    return defaultActionHandler.apply(this, [x, y, forceEvent]); // calling the base action

See Also

  • KB354 How to override an action for an object type