Verify Object Properties Dialog¶
Purpose¶
Use the Verify Object Properties dialog during recording to add checkpoints.
How to Open¶
- Open the Recording Activity Dialog.
- Position the mouse over an object and press
Ctrl+1
, or - Press the
Verify
button and then click the target object with the mouse cursor.
Create a Checkpoint¶
Your checkpoint will be associated with a particular object. The object's properties will be listed in the Verify Object Properties dialog. Select the properties you wish to verify during playback. Enter expected values for the selected properties in the Value column.
Note: The Bitmap and BWBitmap properties are images of the object.
Press the OK
button. The Verify Object Properties dialog will close, and the Recording Activity dialog will display a new Verify action:
The generated script will have a corresponding assert statement:
Or, in JavaScript mode:
Tester.Assert("Verify that: InnerText=Log In", SeS('Log_In1').GetInnerText() == "Log In" );
Check Object Exists¶
Starting with Rapise 6.6, the Verify Object Properties dialog includes the Exists
property. It adds a Global.DoWaitFor action to the recording.
Check Object Visible¶
Starting with Rapise 6.6, the Verify Object Properties dialog includes the Visible
property. This verifies that the object is visible on screen.