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Simulated Objects

Purpose

During normal recording, Rapise learns about the objects you interact with. If, for some reason, Rapise cannot learn an object, you can create a Simulated Object. Rapise identifies a simulated object by its location in the window or dialog and can perform certain generic actions on it, such as Click and SendKeys. The reverse is also true: if Rapise cannot identify an object, or if, for example, you click outside any defined object in the AUT's UI, Rapise will create a simulated object to represent the action.

Value

Not all objects on a screen are standard or can be recognized by the loaded libraries. Some are compound objects, consisting of two or more individual objects that work together to deliver a UI effect or behavior. Simulated objects fill in the gaps by enabling Rapise to perform actions on elements not explicitly recognized as standard objects.

See Also